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The -m option causes zip to delete autosave.ck2 after it compresses the file. Something like this: zip -m -Z bzip2 -X mysave.ck2 autosave.ck2 You can also create compressed save files on the command line, but you'll need a a version of the zip command that supports bzip2 compression. To compress an existing uncompressed save simply load it in the game and then save it again using "Save Game". Enabling "Compress Autosaves" setting in the "Game" options will compress any future auto saves, but "Quick Save" and "Save & Quit" will still create uncompressed saves. That is, games saved using "Quick Save", "Save & Quit" and auto saves aren't compressed. It does not compress non-ironman games saved by other means. There is an unlabeled checkbox (checked by default) that controls the latter.
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in which circumstances does the game sometimes create compressed files, sometimes uncompressed?.v4.6 (can do v2.1)Īt this point I got lost trying to uncompress it, so before investigating further I'll just wait to see if someone already has some answer. Skipping: Eire1125_08_17.ck2 need PK compat. However I wasn't able to uncompress them from command line: unzip Eire1125_08_17.ck2 I've noticed that the uncompressed ones are text files, while the compressed ones start with the code "PK", so I've listed its content using unzip and it gave a somewhat promising result: -rw- 1 lohoris wheel 46122334 Dec 26 16:25 Eire1127_08_25.ck2 "regular save" behaviour?Ĭan I somehow compress the uncompressed ones, so that they are still directly readable by the game? Now… why are some of them compressed and some others aren't. This is a very strong indication that the smaller one is compressed. I've tried to compress them, and the bigger one compresses down to a little smaller than the smaller one (~4MB), while the smaller one stays the same.
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ck2 savegames take more or less 10x of some others, during the same match (~45MB vs ~4.5MB).
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